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This game helped Brendan realize he didn’t have to develop games that were like every other game.īrendan firmly believes that one of the most important factors in increasing game engagement was a strong background, and he created a teaser image for the mod he was working on with a short story to help give DayZ Battle Royale some lore. He first encountered this game while living in Brazil, and unlike other games, DayZ did not have a storyline or growth factor. When making mistakes, most games did not have a strong feeling of loss due to constant re-spawning, yet because Americas Army did not have a re-spawning system, he says he had to learn to be careful when playing each round.īrendan fell into the Battle Royale genre about 5 years ago thanks to the DayZ mod on Arma 2. This game left a lasting impression on him of the endless possibilities that modding can provide to a game.Īmericas Army 2/3 was the game that influenced Brendan the most. One thing Brendan remembers the most about the game was the realistic ballistics and challenges this created, especially when he was playing as a sniper and trying to aim and hit players at distances over 1 km. Brendan doesn’t consider himself a true gamer as he doesn’t play a lot of games, but rather sticks to playing a few games he loves over a long period of time.īrendan got his first view of mod development when he discovered Delta Force: Black Hawk Down, and he was impressed by how the game gave the player the ability to create their own maps, and game modes.
![arma 3 ww2 mod arma 3 ww2 mod](https://img.youtube.com/vi/-4n3BgbAvIc/0.jpg)
He majored in Fine Arts, but later moved on to design and event photography. Photographer, Graphic Designer and then Mod Developer – How he became a Mod Developerīrendan’s career before becoming a mod maker was as a graphic designer and photographer. Lecture Theme: The Story of PLAYERUNKNOWN, From Mod Maker to Creative Director Everyone starts with nothing, making it the best genre to experience this unique type of “survival” game.Ĭreative Director Brendan Greene is a successful figure in the Arma modding community, and is now developing and creating his own version of the Battle Royale game-mode in “PLAYERUNKNOWN’S BATTLEGROUNDS,” within this quickly expanding genre. To survive, players must loot for items throughout the map, all the while trying to figure out the next move of other players. Currently he is working on PLAYERUNKNOWN’S BATTLEGROUNDS.īattle Royale is a unique genre. He created the Battle Royale mod, and has now successfully established it as a new genre in gaming. Introducing INVEN Game Conference(IGC) Speaker Brendan “PLAYERUNKNOWN” Greene.īrendan Greene, now Creative Director for Bluehole Ginno Games, started his career in games as a mod maker for the Arma series. The following is an official dev log from the BATTLEGROUNDS website.